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Jonathan Blow - How to program independent games - CSUA Speech

Alexandre Franco
9 人推荐 · 跨 9 个月 · 2015–2026
独立游戏开发游戏编程与引擎开发软件架构与系统设计
Jonathan Blow - How to program independent games -  CSUA Speech

中文导读

Jonathan Blow 在 UC Berkeley CSUA 的演讲,围绕独立游戏编程展开,倡导极简代码哲学、坚决不做多余工作,一切以做出可交付的作品为先。

为什么 HN 推它

HN 推荐它的理由不仅限于做游戏,片中关于追求极简、剔除不必要工作的务实建议,对所有软件开发都极具启发。

「它讲的可远不止游戏。对我来说,它的核心在于学会识别并拒绝做无用功。」HN 网友原话:It's about much more than games. To me, it's about identifying and not doing unnecessary work.
英文原摘要(HackerTube / Claude 整理)

Jonathan Blow speaks at UC Berkeley's CSUA about how to program independent games. He argues for keeping code simple, avoiding unnecessary work, and shipping.

HN recommends it as a talk whose advice on simplicity and avoiding unnecessary work applies well beyond games.

HN 上的提及

rec kelukelugames · 2015-02 · HN 原文
But he has given some amazing talks.
rec nulltype · 2015-09 · HN 原文
he has a great talk here: about "how to program independent games". Much of the advice seems to apply to other programming projects too.
strong_rec bajsejohannes · 2016-10 · HN 原文
It's about much more than games. To me, it's about identifying and not doing unnecessary work.
strong_rec psyc · 2017-01 · HN 原文
Every time I get stuck on a project, I watch this video.
reference skadamat · 2017-10 · HN 原文
Explains why game development differs from web development.

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