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Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ
7 人推荐 · 跨 7 个月 · 2013–2020
游戏设计独立游戏开发
Jonathan Blow: Game design: the medium is the message

中文导读

《时空幻境》《见证者》制作人 Jonathan Blow 在 CreativeMornings 的深刻演讲。他以 70 年代粗制电视剧与 HBO 的对比作喻,辛辣剖析了免费氪金(F2P)模式对买断制游戏设计的扭曲与侵蚀,呼吁创作者打造能唤起敬畏之心而非追逐商业套路的作品。

为什么 HN 推它

HN 每次探讨应用内购与商业变现如何毁灭游戏艺术性时的必引名篇,来自独立游戏大师的一记警钟。

「他用 70 年代烂俗电视节目与 HBO 的隐喻,一针见血地揭示了商业模式是如何从深层腐蚀游戏设计的。」HN 网友原话:how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
英文原摘要(HackerTube / Claude 整理)

Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.

HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.

HN 上的提及

strong_rec DanielRibeiro · 2013-11 · HN 原文
recently gave an amazing presentation on the evolution of Television
rec po · 2013-12 · HN 原文
how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
rec wsc981 · 2014-02 · HN 原文
The whole talk is interesting, but he starts discussing the issues around the 20 minute mark
rec kelukelugames · 2015-02 · HN 原文
But he has given some amazing talks.
rec aethertron · 2015-09 · HN 原文
Jonathan Blow has some interesting points to make on how the payment form of games

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