Jonathan Blow: Game design: the medium is the message
7 人推荐 · 跨 7 个月 · 2013–2020

中文导读
《时空幻境》《见证者》制作人 Jonathan Blow 在 CreativeMornings 的深刻演讲。他以 70 年代粗制电视剧与 HBO 的对比作喻,辛辣剖析了免费氪金(F2P)模式对买断制游戏设计的扭曲与侵蚀,呼吁创作者打造能唤起敬畏之心而非追逐商业套路的作品。
为什么 HN 推它
HN 每次探讨应用内购与商业变现如何毁灭游戏艺术性时的必引名篇,来自独立游戏大师的一记警钟。
「他用 70 年代烂俗电视节目与 HBO 的隐喻,一针见血地揭示了商业模式是如何从深层腐蚀游戏设计的。」HN 网友原话:how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
英文原摘要(HackerTube / Claude 整理)
Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.
HN 上的提及
recently gave an amazing presentation on the evolution of Television
how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO
The whole talk is interesting, but he starts discussing the issues around the 20 minute mark
But he has given some amazing talks.
Jonathan Blow has some interesting points to make on how the payment form of games