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Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule
7 人推荐 · 跨 6 个月 · 2017–2026
计算机图形学与渲染游戏编程与引擎开发
Alex Evans at Umbra Ignite 2015: Learning From Failure

中文导读

Media Molecule 的 Alex Evans 基于他在 Siggraph 2015 的经典演讲,回顾了研发 Dreams 引擎踩过的坑与心路历程,详细介绍了基于符号距离场(SDF)与点阵(splat)渲染的技术路径及其背后的艺术追求。

为什么 HN 推它

图形程序员人手一份的必看经典,HN 盛赞其在 SDF 渲染领域兼具技术深度与极高启发性。

「Dreams 团队的这场分享简直是启发灵感的必看神作。」HN 网友原话:the Dreams presentation which is an inspirational must see
英文原摘要(HackerTube / Claude 整理)

Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.

HN calls it an inspirational must-see on SDF rendering and a favorite tech talk for graphics programmers.

HN 上的提及

rec Impossible · 2017-11 · HN 原文
Alex Evans (Media Molecule) Dreams talk is awesome.
rec Mr_P · 2018-04 · HN 原文
talk on developing the renderer for Dreams
rec veli_joza · 2018-05 · HN 原文
uses constructive solid geometry and sparse distance fields to describe and manipulate 3d geometry
strong_rec stephomi · 2020-10 · HN 原文
the Dreams presentation which is an inspirational must see
rec jmiskovic · 2021-01 · HN 原文
The Learning From Failure talk [2] was quite inspiring on lengths they went to achieve their artistic goals.

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