Alex Evans at Umbra Ignite 2015: Learning From Failure
7 人推荐 · 跨 6 个月 · 2017–2026

中文导读
Media Molecule 的 Alex Evans 基于他在 Siggraph 2015 的经典演讲,回顾了研发 Dreams 引擎踩过的坑与心路历程,详细介绍了基于符号距离场(SDF)与点阵(splat)渲染的技术路径及其背后的艺术追求。
为什么 HN 推它
图形程序员人手一份的必看经典,HN 盛赞其在 SDF 渲染领域兼具技术深度与极高启发性。
「Dreams 团队的这场分享简直是启发灵感的必看神作。」HN 网友原话:the Dreams presentation which is an inspirational must see
英文原摘要(HackerTube / Claude 整理)
Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.
HN calls it an inspirational must-see on SDF rendering and a favorite tech talk for graphics programmers.
HN 上的提及
Alex Evans (Media Molecule) Dreams talk is awesome.
talk on developing the renderer for Dreams
uses constructive solid geometry and sparse distance fields to describe and manipulate 3d geometry
the Dreams presentation which is an inspirational must see
The Learning From Failure talk [2] was quite inspiring on lengths they went to achieve their artistic goals.