Miguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023
6 人推荐 · 跨 7 个月 · 2023–2026

中文导读
开源泰斗 Miguel de Icaza 在 GodotCon 2023 上的演讲,详解为 Godot 引入 Swift 绑定的实践。他直言 C# 的垃圾回收(GC)停顿在游戏开发中是顽疾,而 Swift 的引用计数机制恰好完美避开了这个问题。
为什么 HN 推它
资深引擎开发者亲自拆解 GC 停顿的不可避免性,以及为什么 Swift 是极具吸引力的现代游戏开发语言替代方案。
「强烈推荐 Miguel De Icaza 聊这个话题的这场演讲。」HN 网友原话:Miguel De Icaza’s talk on the topic is highly recommended
英文原摘要(HackerTube / Claude 整理)
Miguel de Icaza's GodotCon 2023 talk on Swift bindings for Godot. He argues that garbage-collector pauses in C# are a persistent problem and that Swift's reference counting avoids them.
Frequently recommended for an experienced game-engine builder's view on why GC pauses are inevitable and why Swift's approach is appealing.
HN 上的提及
here is a really great talk from Miguel de Icaza
got me interested in Swift. It starts around 12:30
Miguel De Icaza’s talk on the topic is highly recommended
Miguel de Icaza gave a great talk on Swift + Godot
explicitly mentions this as one of Swift's key strengths over GC languages like C#