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Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming
11 人推荐 · 跨 8 个月 · 2018–2025
独立游戏开发游戏设计
Failing to Fail: The Spiderweb Software Way

中文导读

Spiderweb Software 创始人 Jeff Vogel 在 GDC 2018 上的传奇回顾。他讲述了自己如何从 1994 年的共享软件时代一路挺过 Steam 浪潮、作为一个独立游戏开发者稳定存活 20 余年的商业现实、成本把控以及不盲目追逐暴富的生活哲学。

为什么 HN 推它

HN 上常年推荐的经典演讲,既幽默诙谐又极其清醒务实,不仅揭示了长青独立工作室的生存法则,也透彻分析了 Steam 抽成 30% 背后到底提供了什么价值。

「这场演讲堪称传奇,对每一位怀揣梦想的游戏开发者都是莫大的鼓舞。」HN 网友原话:this talk is legendary and inspirational to aspiring game devs
英文原摘要(HackerTube / Claude 整理)

Jeff Vogel of Spiderweb Software gives a GDC 2018 retrospective on surviving as an indie game maker since 1994, from shareware days through Steam. It covers business realities, costs and sustaining a comfortable living without chasing riches.

HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.

HN 上的提及

reference eropple · 2018-12 · HN 原文
mentions it in this GDC vault talk
strong_rec cpeterso · 2018-12 · HN 原文
Jeff Vogel from Spiderweb Software have an awesome retrospective on his games and company at GDC 2018
strong_rec cpeterso · 2018-12 · HN 原文
gave an awesome retrospective on 24 years of creating old-school-style fantasy RPGs at GDC 2018
reference eropple · 2019-02 · HN 原文
why I cite the Jeff Vogel talk
rec Jach · 2019-07 · HN 原文
Here's a talk from a very old indie company

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