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Exploring the Tech and Design of Noita

GDC Festival of Gaming
7 人推荐 · 跨 7 个月 · 2020–2026
游戏编程与引擎开发游戏设计
Exploring the Tech and Design of Noita

中文导读

GDC 2019 的高分硬核分享。Nolla Games 的 Petri Purho 揭秘了独立神作《Noita》物理引擎的底层实现,深入解析了如何将微观落沙模拟无缝扩展到庞大的连续世界,并融合可破坏刚体物理,最终通过物理涌现驱动整个游戏机制。

为什么 HN 推它

像素物理与落沙模拟领域奉为圭臬的必看教程,社区里多位自研物理引擎与像素游戏的独立开发者都表示自己的底层架构深受这场演讲启发。

「如果你想深入了解这个领域,这场分享绝对是不二之选。」HN 网友原话:Highly recommended if you want to dive deeper into the topic.
英文原摘要(HackerTube / Claude 整理)

In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.

It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.

HN 上的提及

rec endgame · 2020-03 · HN 原文
this is a good GDC talk about how it does so
rec zubspace · 2020-11 · HN 原文
If you like a small challenge, watch a few minutes of this video about a game called Noita
rec Impossible · 2021-07 · HN 原文
If you haven't seen the GDC 2019 talk about tech and design of Noita I recommend checking it out.
strong_rec panzerboiler · 2022-05 · HN 原文
Highly recommended if you want to dive deeper into the topic.
rec bo0tzz · 2022-05 · HN 原文
Here's a talk from the creator of Noita about the underlying tech.

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