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How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

Ars Technica
13 人推荐 · 跨 9 个月 · 2020–2026
游戏历史与怀旧复古游戏游戏编程与引擎开发软件性能与系统优化
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica

中文导读

Ars Technica《战争故事》系列访谈,顽皮狗联合创始人 Andy Gavin 亲述团队当年如何把《古惑狼》塞进初代 PlayStation 极其逼仄的硬件极限中——包括直接覆写 RAM 里的索尼官方库代码、手写专属动画压缩算法,以及利用光驱寻道延迟预载资产等疯狂神级操作。

为什么 HN 推它

HN 社区在讨论远古主机极限压榨与极客式游戏底层开发秘辛时,出现频次最高的神仙访谈之一。

「极其过瘾、信息量爆炸的技术故事!」HN 网友原话:Immensely interesting video!
英文原摘要(HackerTube / Claude 整理)

In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.

It is one of the most frequently recommended videos on HN for old-school game development hacks under tight hardware constraints.

HN 上的提及

rec eindiran · 2020-03 · HN 原文
Andy Gavin has a great interview on the technical-side of developing Crash Bandicoot [0]
strong_rec lathiat · 2020-04 · HN 原文
I'm loving this series from ARS, another great one about Crash Bandicoot
strong_rec jonas21 · 2020-04 · HN 原文
This is part of a great series of interviews with the developers of some of the most influential games in history.
strong_rec dzeix35wc363CzC · 2020-04 · HN 原文
Immensely interesting video!
reference mikepurvis · 2020-06 · HN 原文
the fascinating Andy Gavin talk that Ars published a few months ago

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