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How we fit an NES game into 40 Kilobytes

Morphcat Games
6 人推荐 · 跨 6 个月 · 2019–2026
游戏历史与怀旧复古游戏独立游戏开发复古计算与 Demoscene
How we fit an NES game into 40 Kilobytes

中文导读

Morphcat Games 详细拆解了他们如何将一款完整的红白机(NES)游戏 Micro Mages 塞进仅 40KB 的卡带空间中,涵盖了精灵图与关卡布局的极致压缩,以及各种堪称绝妙的硬件省空间秘技。

为什么 HN 推它

每当 Hacker News 讨论起老游戏为什么体积这么小,这个视频必然会被翻出来,堪称在极端硬件限制下进行 8 位机优化与工程巧思的最佳教科书。

「这是我最喜欢的 8 位机时代优化视频,看完会让你对那个时代的游戏肃然起敬。」HN 网友原话:Here is my favorite video about 8-bit era optimisations. Makes you appreciate games from this era even more.
英文原摘要(HackerTube / Claude 整理)

Morphcat Games explains how they fit Micro Mages, a full-featured NES game, into 40 kilobytes. It covers compression of sprites and level layouts and other space-saving tricks.

HN points to it whenever discussion turns to how old games were so small, as a clear tour of 8-bit optimization and creative work under hardware limits.

HN 上的提及

rec MrFoof · 2019-10 · HN 原文
take a look at a how a recently released NES game (Micro Mages) managed it.
rec alecco · 2019-12 · HN 原文
How we fit a NES game in 40KiB
reference nineteen999 · 2020-08 · HN 原文
I remember seeing this video on that about the clever compression tricks used to cram the sprites and map layouts into 40K.
rec Timpy · 2020-10 · HN 原文
is an interesting illustration of just how small these games are.
strong_rec splch · 2021-11 · HN 原文
I definitely recommend checking this out as they go over interesting compression methods and more general thought processes.

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