Juice it or lose it - a talk by Martin Jonasson & Petri Purho
12 人推荐 · 跨 12 个月 · 2013–2025

中文导读
Martin Jonasson 与 Petri Purho 现场演示了如何把一个平淡无奇的打砖块游戏“榨出汁”(Juice it):一步步叠加缓动动画、粒子特效、屏幕震颤和音效反馈,直到整个交互彻底焕发出生机。
为什么 HN 推它
游戏打击感与交互细节打磨的教科书级神作。HN 网友力荐:任何想要做好交互体验和动效反馈的前端与独立开发者都不可错过。
「想把可交互产品做得爽快顺手,这场演讲绝对是天花板级别的必修课。」HN 网友原话:Gotta be one of the best talks for anyone trying to make things interactive that also feel good.
英文原摘要(HackerTube / Claude 整理)
Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.
The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.
HN 上的提及
is the best presentation I've seen on the matter.
Looks like google needs to watch this video on how to make a good breakout game
Cited for the idea of making things feel more real
It's a pretty fantastic watch that shows what just a few small design decisions can do