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Juice it or lose it - a talk by Martin Jonasson & Petri Purho

grapefrukt
12 人推荐 · 跨 12 个月 · 2013–2025
游戏设计独立游戏开发
Juice it or lose it - a talk by Martin Jonasson & Petri Purho

中文导读

Martin Jonasson 与 Petri Purho 现场演示了如何把一个平淡无奇的打砖块游戏“榨出汁”(Juice it):一步步叠加缓动动画、粒子特效、屏幕震颤和音效反馈,直到整个交互彻底焕发出生机。

为什么 HN 推它

游戏打击感与交互细节打磨的教科书级神作。HN 网友力荐:任何想要做好交互体验和动效反馈的前端与独立开发者都不可错过。

「想把可交互产品做得爽快顺手,这场演讲绝对是天花板级别的必修课。」HN 网友原话:Gotta be one of the best talks for anyone trying to make things interactive that also feel good.
英文原摘要(HackerTube / Claude 整理)

Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.

The go-to recommendation on game feel and polish, cited by HN as one of the best talks for anyone making interactive things feel good.

HN 上的提及

reference tripzilch · 2013-01 · HN 原文
strong_rec glitchdout · 2013-04 · HN 原文
is the best presentation I've seen on the matter.
rec niles · 2013-05 · HN 原文
Looks like google needs to watch this video on how to make a good breakout game
reference socksy · 2014-02 · HN 原文
Cited for the idea of making things feel more real
strong_rec arcadius · 2014-03 · HN 原文
It's a pretty fantastic watch that shows what just a few small design decisions can do

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