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Classic Game Postmortem: Sid Meier's Civilization

GDC Festival of Gaming
4 人推荐 · 跨 5 个月 · 2017–2021
游戏设计游戏历史与怀旧复古游戏
Classic Game Postmortem: Sid Meier's Civilization

中文导读

2017 年 GDC 经典复盘:Sid Meier 与 Bruce Shelley 亲述《文明》(Civilization)如何融合桌游机制与模拟游戏经验诞生。两人回顾了研发历程与核心设计决策,尤其是玩家感知中的“公平性”与“运气成分”的博弈。

为什么 HN 推它

HN 推荐的游戏开发与设计复盘范本,既是《文明》系列诞生的一手史料,也是研究游戏机制与“体感公平”的黄金参考。

「强烈推荐 Sid 和 Bruce 在 GDC 讲的游戏开发复盘,太精彩了。」HN 网友原话:Check out this great GDC talk by Sid and Bruce on the history of the development of the game.
英文原摘要(HackerTube / Claude 整理)

A 2017 GDC postmortem in which Sid Meier and Bruce Shelley tell how Civilization came together from board game design and sim game experience. They cover its development history and design decisions, including fairness and luck.

HN recommends it as a great account of how Civilization was made and as a source on perceived fairness in game design.

HN 上的提及

rec eriknstr · 2017-07 · HN 原文
The talk is only an hour long and worth watching.
rec cpeterso · 2018-03 · HN 原文
Here are videos of two GDC 2017 talks about Civilization that I enjoyed
rec codetrotter · 2019-03 · HN 原文
You might enjoy these videos as well
strong_rec simonh · 2020-10 · HN 原文
Highly recommended.
strong_rec simonh · 2021-09 · HN 原文
Check out this great GDC talk by Sid and Bruce on the history of the development of the game.

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