EPC2018 | Wave Function Collapse in Bad North | Oskar Stalberg
4 人推荐 · 跨 5 个月 · 2020–2024

中文导读
《Bad North》与《Townscaper》开发者 Oskar Stalberg 详解如何利用波函数坍缩算法(Wave Function Collapse),由手工绘制的图块拼接生成精致岛屿地貌,涵盖算法原理、工程实现、编辑工具及技术与美术的精妙融合。
为什么 HN 推它
每当游戏技术圈或 HN 讨论过程化生成(PCG)、波函数坍缩和程序化建筑设计时必奉为标杆的圣经级讲座。
「他在 YouTube 上关于《Bad North》和《Townscaper》底层系统运作机制的分享相当精彩。」HN 网友原话:has some great talks on YouTube about how the systems in Bad North and Townscaper work.
英文原摘要(HackerTube / Claude 整理)
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.
HN 上的提及
Here's a talk by Oskar on how generating such worlds work
Wave Function Collapse in Bad North
given some talks
The game Bad North used it to good effect
absolutely worth a watch!